A little Kindergarten and A little Starbucks – Universal Classroom Design

We designed our learning space with a little Kindergarden and a little Starbucks  – Here is how it happened:

zoe_and_beth

In June 2014, we were informed that we would be moving to an empty/unused classroom at Holbrook School (HWDSB). We were also informed that our proposal for new technology was granted which included 1:1 computers, projector, interactive whiteboard, doc camera (microscope), tablets, 3D printer, and NXT Robotics. Regardless of the fact that we were at the mercy of the physical space and size, including windows, electricity and lighting, we were absolutely pumped to design our “dream” classroom space that was Universal  for all learners.


computers

maker space

 

From the onset, we wanted a space that not only engaged students to be active participants in their own learning, but also a place where all learners could feel comfortable, safe and part of a community.

 

 

 

15677095578_8caf15298d_z

We would create an environment that felt completely different from a “traditional” classroom and yet was full of big ideas, information, tools and learning, and of course, with full guidance from a variety of educators.  There would be a mix of exploration, hands-on learning and inquiry, but with a ‘bistro’ or ‘coffee shop’ feeling. We would end each day with a cup of tea and a group circle to ensure that every single student would be seen, heard and valued. Community would be vital to making this work.

 

This space would be where students or adults could sit around and table talk, listen and create ideas together – to be active learners and leaders.  In this space, students wouldn’t be judged and wouldn’t place judgement on others, but instead, would welcome differences and offer support, skills and talent whenever needed. This space, in some way, would speak to every single student and would welcome all abilities.

pan

images

SCIENCEIMG_5233We would respect the quiet learners but would also encourage team and cooperative learning in variety of ways, including game-based learning, through the ARTs and infused with technology and design.

 localbig questionAbove all, we would centre our program around Social Justice and local/global issues. This  learning environment would match our beliefs and values about how students learn best and would reflect the changing nature of learning (and teaching).

 

 

In the room, there would be strong emphasis on Critical Literacy. Inquiry questions and Big Ideas would provide focus for exploration of Millenium Goals (United Nations) and for both guided and self-directed learning. A writing and podcast centre would  provide resources such as Livescribe Pens, Journals (for co-written topics) and a variety of choices for students to write, draw and share at their level and interest.

alternative spaces

The room design would  recognizes the need for quiet and individuality when learning, and so, we would design a small and separate space for “chilling” – one that resembles a most cozy living room (lamp, curtains, carpet, couch and books).  It would be a goal to ensure that even the most “anxious” learner could find a place where he/she felt comfortable to engage in inquiry.

 

 

health

Our space would speak to our strong belief, that Health and Fitness are what “Matters Most”. We would plant a small herb garden, healing plants, and provide literature dedicated to healthy living, including fitness, balance, and mental health. We would practise and model an environmentalist approach to living through recycling and composting. Maintaining a worm composting system teaches students how to create fertile soil and to learn what it means to be self-sustaining.

art2

The entrance of the room would demonstrate that the ARTS would define our space, not technology. We would use the giant wall space to create a Green Screen for video productions and storytelling  and we would reserve a large section of the space for Visual Arts. We would ensure that music was available for listening or playing. We envisioned students gathering around a shared space to compose, play and create.

 

We would reserve one side of the room for group laptops, ipads and an apple TV for sharing. Close by would be the 3D Makerbot printer along with tablets and computers allocated specifically for design and engineering.  We would use creative programs like Minecraft, Tinkercad, Lego NXT Sketchpad, Spore and Portal2 (to name a few) to engage students in design concepts as well as provide opportunity for them to co-create.

3dprintingcomputersgreen screentwo_roads_diverged_in_a_yellow_wood

3DPRINT2

It would be incredible to create a space for our students to tinker, take things apart and build. If space allowed, we would dedicate an area for lego and whatever building materials we could get our hands on. We hope to teach “maker skills” like cooking, and knitting.

3d printer

ART

IMG_0450

We would combine our Science and Math spaces which allowed for personalized exploration. We would set up manipulatives, both physical and virtual to help engage students in real world problems, including city planning. The interactive Smartboard would be used solely for student led activities and would always have Google Earth and current news sites up in the background. We would infuse other technology with the interactive smartboard including a Ladybug Document Camera so our students could examine the world around them – in detail.

math iwb

We would recognize the need for clarity in voice and listening and would use a classroom amplification system. Students and teachers could share, speak and be heard – effortlessly.

 

 

 

Our physical space would be blended with an online space. Students would have access to online learning (E-Learning). We could post information, offer feedback and provide opportunity for rich discussions, even when students were not present. We could use collaborative tools like Office 365, Google Documents, Mindomo and Voice Thread (to name a few)  to share work and allow for natural and engaging extensions.  We would further use or connectivity to reach out to leaders, learners and experts around the world, to network, share and make connections.


 

We were truly given the opportunity of a lifetime – to create a universally designed learning space that modeled changing teaching and learning practices.

music

We would honour this goal: to open our space for all learners – of all ages and abilities, to respect difference and to recognize that learning and teaching are in a constant state of flux. Here, we will create a classroom environment that would be used as a demonstration for others  that are also seeking ways to enrich their own program through inquiry and project based learning spaces.

 

Print Friendly, PDF & Email

The Road Not Taken – Making, Crafting and Constructing Meaning in Minecraft

robertfrontpicsquare

The Road Not Taken – Making, Crafting and Constructing Meaning in Minecraft

two_roads_diverged_in_a_yellow_wood

 Designing lessons that foster creativity, collaboration and depth in thinking is multifaceted. We need to use tools that provide an opportunity for interaction and collaboration. This includes a method for students to help one another and provide feedback. The context needs to be relatable and flexible. The content, whatever it is, needs to have value and personal connections and it needs to matter -and if it does, it will have depth and purpose. I offer the following as an example.

Summary of Lesson:

Robert_Frost_RoadsAs a whole class, students would create (Yes, actually build )  the poem “A Road Not Taken” using Minecraft as a Medium (using a server). Students would have already discussed the meaning of this poem and there many perspectives. This can be done with any poem. In Minecraft, students would need to compromise, share skills, collaborate and of course problem solve. Importantly, the students would need guidance and support from the teacher, both inside and outside the realm of Minecraft. The chat tool is pretty handy. To add a dimension of “self” to this shared story, students would find an area within the class creation to share a poem or story that they created themselves.

Big Idea: (Current theme is ‘Journalism’)

Journalism and poetry are a perfect mix because together they bring WORDS, VOICE and EMOTION to life. In this activity students would read, write and bring to life a poem through visualization, collaboration and co-construction.

Grade Six Lesson Objectives/Goals ~Relating to Curriculum:

* to use synthesize and infer meaning in texts

* to use make personal connections to a variety of texts

* to participate in discussions by asking questions

* to think critically about a topic, offering a variety of points of view

* to work collaborative in small and large groups offering support and feedback as needed

* to use a variety of tools to enhance the final product and extend learning as needed

* to understand metaphor and analogy in poetry

* to use visualization in reading and writing

* to create, in written form, a poem

* to use creative and collaborative techniques to share, model, and visual literature

Inference, Storytelling, Reflection and Language:

tierna_quoteStudents would be introduced to a variety of quotes. Instead of a teacher led introduction or hook, students would initiate the task. In a collaborative document, they would share a quote that resonates with them and explain why through storytelling and reflection.  (In our case, the quotes were provided and theme based). Here is what they published: “Our Thoughts will Change the World” (Posted with permission). In our example, students used a shared Google Presentation, accessing the link on the classroom blog.

Personal Connections and Critical Thinking

kid_poemIn sticking with the Journalism theme (and now that they have a background), students would create their own poem based on their personal connections to learning. The poems would be shared using a collaborative document, where they would offer feedback and critical questioning and would participate in a discussion that fostered critical thinking and depth of ideas. Eventually, they would take their poem/story and share it on “The Road Not Taken”. Hidden Gifts along the path…

 

Visualization, Metaphor and Analogy

 Students would be introduced to ‘ A Road Not Taken’ by Robert Frost. Here, they would engage in discussions around metaphor, analogy, descriptive language, vocabulary…. They would use connections to the real world to visual the poem and would find a variety of ways and perspectives that one might interpret the meaning. They would listen to each other, offer critical though, ask questions and draw conclusions.

Making, Crafting and Constructing Meaning:

Students would use MINECRAFTEDU to: 1) Co-create a visualization of the Frost Poem by adding individual elements of creativity, words and interpretations. Here, students would be each given a section of the poem to place in the collaborative construction; 2) Co-Create, discuss and construct (literally and figuratively) the meaning of their own poem.

In a nutshell, students would have a whole group task to build a visualization of the Robert Frost Poem while also adding in their own poems where they see fit. Layer upon layer upon layer.

When the students go home and tell their parents “We played Minecraft”… you’ll know what they actually did…they delved deep into literature, collaborated, created, problem solved and shared. And they had fun!

Print Friendly, PDF & Email

Design Thinking ~ Make Urban ReDevelopment a Reality in Minecraft

The purpose of this lesson is to inspire and engage students to use creative and critical thinking skills to make decisions and designs that impact an urban area. This cross-curricular approach to Design Thinking, allows students the freedom to use and connect  their inquires to real examples. The activity is intended for group or collaborative learning and uses a combination of whole class and small group facilitation with access to a variety of tools. The final product is a Design and proposal of a chosen Urban Landscape in their own community. Minecraft (and lego) are ideal platforms for students to use resources and tools collaborative to display their concepts.  The example lesson (below)  was facilitated with a group of 7th and 8th Graders in the Gifted Program at HWDSB.

Design Thinking – How are Urban Landscapes changing to meet the needs of people and communities of the present and future?

Throughout their schooling, our students learn why cities are built along waterways. Most Social Studies  (History, Geography) curriculums emphasize the impact of Early Settlements and Explorers at the turn of the 19th Century. Students learn about industrialization and as they move along in grades and age, they begin to make connections between the age of industrialization, globalization, communities, Social Justice and Environment.  Our learners have and will make strong connections about how the age of industrialization has impacted them and the world around them. Eventually, they will use this knowledge to move forward and apply 21st Century technologies to make change and adaptations to the world around them.

Screen Shot 2014-01-28 at 5.20.37 PM

The picture here is Hamilton, Ontario, situated on the Western part of Lake Ontario (across from Toronto, South of Niagara Falls). The area at the bottom of the picture display the industries and factories that gave Hamilton it’s nick name – Steel Town.  Over the last few years, many of these factories have downsized, been bought out, or have shut down.

This is a REAL  example that IMPACTS my students. It is their community, their city, their economy. They need to feel compelled and INSPIRED to care, to understand why this single example connects to people and events around the world.

Ask the Learners to think Big: How can  old technologies and industries be transformed to meet the needs of today..and the future? WHY does it matter?

In most big cities, there are areas just like Hamilton where the industries that occupy the space are changing in scale and nature. Many are approaching the end of their time. This is an excellent opportunity to have students explore, investigate and make real world connections. Who knows, maybe one of their ideas and concepts will become a reality.

Ask them  to think BIGGER.

What makes a good city? Why?

What is the difference between demolishing and restoring?

How are cities changing or how should they change to meet the needs of a growing population?

Invite students to make GLOBAL Connections – In this short and compelling talk Kent Larson gives many examples of how cities and industries are changing to meet the needs of the future.

Kent Larson: Brilliant designs to fit more people in every city gives some examples that apply to the now and the future….

Bring it back to a local example and invite students to share potential ideas, concerns and insights from those shared by Larson. Are the innovations realistic? Doable? Possible? How do the ideas and theories from other communities impact our community?

Return to Barton and Tiffany (Hamilton’s Industry Land)

http://www.raisethehammer.org/article/2029/return_to_barton-tiffany “The Carr/Curran “vision” was presented to planning committee councillors in the late summer of 2012 and was greeted politely if not enthusiastically.”

 

 

 

 

 

 

 

 

 

 

 

IMG_3915

 

Invite students to explore examples from other local areas. Examples that are real and possible. Here is one from Hamilton’s Neighbour – Toronto.The Cherry Beach area, along the Toronto Waterfront that seems to only be used by locals. Paths, and parks boarder along industries and along the waterfront.

 

 

 

IMG_3905

 

Invite students to share the many examples of how land and space can be restored to attract people and improve communities. This picture is an example of bike and pedestrian paths that were added behind roads, beside roads, on the side of factories and even along old rail lines, eventually leading to the Beaches area of Toronto.

 

 

 

IMG_0588

The TASK:

1) In pairs or groups, continue to investigate the history and examples of urban redevelopment both locally and globally.

2)Draw, Sketch and Discuss alternatives to the land.

IMG_0594

 

 

 

 

 

 

3) Co-create and build the land in the Minecraft and/or LEGO Environment – Flat Land (collaborative server).

 

IMG_0484

 

 

 

 

 

Screen Shot 2014-01-28 at 7.20.21 PM

 

 

 

 

 

 

 

4) Using a shared Document, presentation style, ADD a captured screen shot of the proposed concept/design.

 

 

 

 

 

 

https://docs.google.com/presentation/d/1bMz0s5L1sdf6CHRAVBraqnURGGw3jW03S4GSGCVZga4/edit#slide=id.g2a828f7ba_00

Print Friendly, PDF & Email

Design Thinking, Teaching and Learning with Minecraft and Lego

Our Class Picture

This lesson was facilitated with Grade Five Gifted Students. This is an example of how to combine a variety of collaborative tools (Collaborative thinking/planning, Blog, Web2.0 Doc, Minecraft) with a hands-on approach to building and designing prototypes that focus on world problems. Minecraftedu, large amount of assorted lego, a class full of engaged students and a teacher/facilitator provided the necessary resources. 

It was incredible to witness the dialogue, creativity and critical thinking as the students explored and designed their ideas into something concrete. 

Inventions

Big Idea: How do past and present inventions impact our world of today?

IMG_0441

This is a sample lesson that can be used at a variety of ages and grades. Because this lesson is based on the concepts around Design Thinking, it is easily adapted to a variety of curriculum and standards (Writing, Oral, Research, Presentation, Media, Social Studies, Digital Citizenship).Students will engage in a workshop involving a problem solving and design process. They will connect their knowledge of inventions as well as the literature/history they are studying (in this case, DaVinci) and will plan, design and co-create inventions that focus around a real-world problems.

 

Students will use a variety of collaborative (face-to-face and online) tools and will be challenged to think creatively. Is this a new invention? What was the inspiration? How will this invention impact the world? Why is it needed? What are the important details that need consideration?

What is the role of collaboration and sharing when designing and creating a concept? How does creativity change when we change the mediums (talking to writing, to drawing, to designing, to building….etc.)

 1) Introduction and Group Discussion (Breaking the ice)

In Circle, have students share and discuss a favourite invention and why. Ask them to think of the problem that the invention solved. Encourage strong open ended questions and descriptive vocabulary. Introduce the “Big Idea” …and discuss.

IMG_0259

Connect the topic “Inventions” to the overall theme of “DaVinci” (relevant in our situation). How did DaVinci get inspired? What triggered his ideas? Were they realistic? Which inventions were meant to solve a problem and why?

2) Mini-Lesson and Task Overview

IMG_0570*Discuss the terms “Concept”; “Concrete”; “Idea” and “Abstract”

*Connecting back to the DaVinci theme, show students TedX video – Robot that flies like a bird http://www.ted.com/talks/a_robot_that_flies_like_a_bird.html

  • How does this invention impact the world?
  • How does this invention impact a single human being?
  • What problem can be solved by this invention and why?

 Share and discuss (whole group, pairs…) the following information: Canadian Inventions http://www.mediatrainingtoronto.com/blog/2013/6/29/50-great-inventions-canada-gave-the-world

IMG_0450Ask students, in partners, to once again think of the above questions as it relates to each invention and then  create “Criteria” that makes a good invention (and post)

  • impact on environment
  • safety
  • medicine and healing
  • social justice
  • realistic, creative
  • positive impact on world

 3) Task, Process, and Sharing →


IMG_0565Students will collaboratively design and build their own invention using inspiration from real-world problems.

Screen Shot 2014-01-23 at 6.47.37 PMThey will (depending on age, post these steps for reference during work time)

 

  1.  in teams, first think of a concept/idea that relates to criteria
  2. draw, discuss and describe their invention
  3. use Minecraftedu – flat world to co-create a model of their invention/idea
  4. return to their drawing and description and edit, change and add as needed
  5. using their plans and model, students will build their invention using lego
  6. Access the collaborative document (in our case this was posted on blog) and add description, picture and screen
  7. Whole class sharing -* In pairs/groups students can give ‘virtual’ tours of their inventions using a shared Minecraft Server

(At some point, demonstrate how to take and retrieve screen shots from Minecraft and insert into Shared Google Presentation)

Congrats to the students who shared in the excitement of writing this collaborative book: 

Extension:

* Persuasive Writing Activity

* Dragon’s Den Type presentation

* Advertisement/Media Literacy

* Science Fiction Story

* Trade Inventions…write and describe about each

* Add on to each other’s inventions

* Descriptive Writing

* Poetry

 

Print Friendly, PDF & Email