The Kitchen Table

Bring the Home into the Classroom – Literally!

cuvbcmxwiaafxweWhat is one artifact or symbol that can literally make students feel “at home” in the classroom? An artifact that can ease stress, encourage conversations,  build relationships, have no limitations of age or ability and be completely  diverse in nature?

A KITCHEN TABLE!

In our home, The Kitchen Table is not just where we gather for meals but where we gather to talk about our day. It is the first stop when getting up in the morning, returning from a walk or coming home from work.  Where we throw down our keys, where we pile up our books and add to the week’s worth of newspapers. It is where we charge our phones and open our computers and play our music. It is our card table, our game table, an art centre and a sewing station.  It is where the mail gets read and sorted and where the bills get paid. The table is a space for food preparation, for sorting groceries and for sharing surprise snacks.  Sometimes, the table is our refuge after a long day- a safe place to sit and gather, where we talk and plan and discuss and cry.  Our best arguments happen around the table and our best apologies follow. Sometimes, it is a place to sit together in silence reading or writing.

Whatever it is and whatever time of day – it is always a safe place to be ourselves, to take risks, to be honest, to be vulnerable and to love one another.

And so, in effort to create an environment of trust, we brought the Kitchen table (literally)  into the classroom and  built a kitchen around it. We created a situation –  a small space, a “feeling” where students could be vulnerable, tell stories, laugh, cry and be themselves. The following 2 minute video gives an excellent description of why we start and end our day at the Kitchen Table. 

Our Kitchen Philosophy

We strive to connect MIND, BODY & SPIRIT by connecting what we study with  HOME. FOOD is a NEED that connects Families and develops COMMUNITIES. The development of a COMMUNITY of learners allows students to take risks, be mentors, have leadership opportunities and push the boundaries of their learning.

We address the role of the family and the community in our daily living.

We value our connection to the land by creating and sharing healthy snacks and meals.

We offer experiential learning opportunities.

We discuss respect for the group process and the significance of balance in all aspects of our lives.

 

When we are HOME we feel free to be ourselves !

We all can LEARN & GROW together!

Design Thinking, Teaching and Learning with Minecraft and Lego

Our Class Picture

This lesson was facilitated with Grade Five Gifted Students. This is an example of how to combine a variety of collaborative tools (Collaborative thinking/planning, Blog, Web2.0 Doc, Minecraft) with a hands-on approach to building and designing prototypes that focus on world problems. Minecraftedu, large amount of assorted lego, a class full of engaged students and a teacher/facilitator provided the necessary resources. 

It was incredible to witness the dialogue, creativity and critical thinking as the students explored and designed their ideas into something concrete. 

Inventions

Big Idea: How do past and present inventions impact our world of today?

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This is a sample lesson that can be used at a variety of ages and grades. Because this lesson is based on the concepts around Design Thinking, it is easily adapted to a variety of curriculum and standards (Writing, Oral, Research, Presentation, Media, Social Studies, Digital Citizenship).Students will engage in a workshop involving a problem solving and design process. They will connect their knowledge of inventions as well as the literature/history they are studying (in this case, DaVinci) and will plan, design and co-create inventions that focus around a real-world problems.

 

Students will use a variety of collaborative (face-to-face and online) tools and will be challenged to think creatively. Is this a new invention? What was the inspiration? How will this invention impact the world? Why is it needed? What are the important details that need consideration?

What is the role of collaboration and sharing when designing and creating a concept? How does creativity change when we change the mediums (talking to writing, to drawing, to designing, to building….etc.)

 1) Introduction and Group Discussion (Breaking the ice)

In Circle, have students share and discuss a favourite invention and why. Ask them to think of the problem that the invention solved. Encourage strong open ended questions and descriptive vocabulary. Introduce the “Big Idea” …and discuss.

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Connect the topic “Inventions” to the overall theme of “DaVinci” (relevant in our situation). How did DaVinci get inspired? What triggered his ideas? Were they realistic? Which inventions were meant to solve a problem and why?

2) Mini-Lesson and Task Overview

IMG_0570*Discuss the terms “Concept”; “Concrete”; “Idea” and “Abstract”

*Connecting back to the DaVinci theme, show students TedX video – Robot that flies like a bird http://www.ted.com/talks/a_robot_that_flies_like_a_bird.html

  • How does this invention impact the world?
  • How does this invention impact a single human being?
  • What problem can be solved by this invention and why?

 Share and discuss (whole group, pairs…) the following information: Canadian Inventions http://www.mediatrainingtoronto.com/blog/2013/6/29/50-great-inventions-canada-gave-the-world

IMG_0450Ask students, in partners, to once again think of the above questions as it relates to each invention and then  create “Criteria” that makes a good invention (and post)

  • impact on environment
  • safety
  • medicine and healing
  • social justice
  • realistic, creative
  • positive impact on world

 3) Task, Process, and Sharing →


IMG_0565Students will collaboratively design and build their own invention using inspiration from real-world problems.

Screen Shot 2014-01-23 at 6.47.37 PMThey will (depending on age, post these steps for reference during work time)

 

  1.  in teams, first think of a concept/idea that relates to criteria
  2. draw, discuss and describe their invention
  3. use Minecraftedu – flat world to co-create a model of their invention/idea
  4. return to their drawing and description and edit, change and add as needed
  5. using their plans and model, students will build their invention using lego
  6. Access the collaborative document (in our case this was posted on blog) and add description, picture and screen
  7. Whole class sharing -* In pairs/groups students can give ‘virtual’ tours of their inventions using a shared Minecraft Server

(At some point, demonstrate how to take and retrieve screen shots from Minecraft and insert into Shared Google Presentation)

Congrats to the students who shared in the excitement of writing this collaborative book: 

Extension:

* Persuasive Writing Activity

* Dragon’s Den Type presentation

* Advertisement/Media Literacy

* Science Fiction Story

* Trade Inventions…write and describe about each

* Add on to each other’s inventions

* Descriptive Writing

* Poetry