Just starting a Makerspace in your school? Tips on where to start!

 

Kristy Luker working teaching a student to knit

Over the past few years, I have been fortunate to have had the opportunity to co-create two Makerspaces (from Cafe Bar to Makerspace)  within my school District – both very different and yet both fall under similar approaches and philosophies that were inspired by the town of Emilia Reggio  which is “based on the principles of respect, responsibility, and community through exploration and discovery in a supportive and enriching environment based on the interests of the children through a self-guided curriculum https://en.wikipedia.org/wiki/Reggio_Emilia_approach 

 

Some students using Sphero and some students sewing.

Our Makerspaces  include a vast assortment of  technology tools and robotics as well as hands-on building and craft material and textiles (sewing machines), arts and music , and content producing tools (camera, computers, tablets). But more important, the spaces are facilitated by trained (and interested) teachers who spend a good deal of time creating “situations” and “opportunities” to collaborate and innovate. This means, paying attention to the surrounding and how it “feels”. 

 

“Third Teacher”. Educators and leaders who put value on the Reggio Emilia place a high value on the aesthetic and physical environment of the school, often referring to it as the “third teacher” (Gandini, 1998, p. 177).

Is the space inviting and inclusive?

This is not to say that Makerspaces cannot be created in a multitude of ways. There are pop-up makerspaces, shared spaces, Makerspaces in classrooms, libraries, community centres, coffee shops, shared Makerspace kits (portable).. and even in households (garages, basements). But, it is important to recognize the collaborative nature of Makers and the role that SPACE, SET-UP, ORGANIZATION play.

Just starting out??  

  • I suggest that you tap into the skills of your colleagues and staff.
  • Be Inclusive. 
  • DO NOT necessarily start the space by ONLY bringing in complex robotics, programming or computers.
  • Scaffold. Differentiate. If it is just about one thing, you will miss the opportunity to engage a variety of minds and innovators.  
  • RE ENGAGE teachers/parents/students that may feel alienated by technology and bring them on board but tapping into their interest!
  • Make Connections to all types of Making – There are many similarities between some programming languages and knitting or stitching, the arts, music and of course it can ALL connect to curriculum.

Ask: Who on staff can Sew? Crochet? Knit? Cook? Change a car tire? Change a bike tube? Who has any lego and loves to build? Who can draw? Who knows programming? Who owns a robot?

Interestingly, sometimes the best Learning and Professional Development happens around Making and Doing. The environment of collaboration is natural, organic and inspires community which then alleviates the pressure. People are laughing, sharing, helping each other and “formal” leadership disappears – letting everyone feel like they have a place – an important role to play. People are bringing in different perspectives, different skill sets. Once everyone is talking, sipping on tea, helping each other ‘make’ (that relationship building stuff), then a leader/facilitator can slip in the Professional Development. Bang! As an aside, in fact, this is often how we teach curriculum to students – by getting them engaged in play, making and a collaborative task. Have question prompts and assessment questions ready to go (we just index cards and place around the room)! Bang!

Finally – is there interest in creating an atmosphere of making? Does the room/area talk about pedagogy – what is the philosophy behind it?? Can a work table be brought in? Can a community group be put together to come in on a Saturday and set it up?? Can couch or two be brought in- with coffee table? Is there small plants for growing/eating? How about a whiteboard for designing, writing? Does the environment make kids and adults WANT to be there?

Let’s say you have $1000.00 to spend for your startup. What would you buy? Survey your staff – (Teachers, Education Assistants, Consultants, Coaches) to see what would be the tools/products that would bring in the community. Is anyone interested being the ‘resident’ expert? Through a shared document (OneNote or Google Drive), ask them to add to the list or just sign up. The space doesn’t need to be about one thing or one person.

Don’t forget about the Parents and Community! You might be surprised at how many people have things laying around the house and would LOVE to donate these to a COMMUNITY SPACE. Lego, puzzles, rubic cubes, small tools,

This might be something that could be sent to staff/community. This is only a very small example (but I did say that we only had about $1000.00 to spend). There are many many products and tools that could be added and would depend on school community and staff –>

Maker Tools or Activity Skill, knowledge building Estimated Cost Staff Interested
Electric Sewing Machine

Material and supplies

Sewing Materials

Math – Applied understanding

Measurement, Geometry, Patterning, Algebra

PROJECT BASED LEARNING

150.00 each

100.00

Does anyone have anything to donate?
Knitting/Crocheting Materials

(Yarn, needles)

Math – Patterning, Geometry, Spacial, Ratio, Symmetry $100.00 (approx)
Does anyone have anything to donate?
OZOBOT
Robotics
Great for ages 5 – 99

Coding through colour or block programming

Lots of great challenges and an amazing website to help teachers

$100.00 (approx)
MAKEY MAKEY Circuits and manipulation of wires/circuits to control a computer

Great for exploration, play and making connections to “how things work” and electricity.

$50.00 (approx)
(buy at least two)
Hyperduino An excellent kit that teaches students to code with a purpose and how they can combine coding with presentations! $100.00
Sphero I highly suggest this fun robot. Not only do students learn how to drive and manipulate the robot but they can also use blockly programming! This is one of our favourtes and learners of ALL love the Sphero.   $150.00
Art Bean Art  – Use Pulses (dried beans, chickpeas, lentils…etc.) and have students create beautiful tactile art $100.00 (approx) for a few easels
Sketch Pencils and notepads
Chess… $100.00
Puzzles…
Crafts…

Links to further resources:

Help, My Principal says I need to start a Makerspace… http://search.proquest.com/openview/79ef65b2aedc529a0db3f6c33497b458/1?pq-origsite=gscholar&cbl=38018 

Launching a Makerspace: Lessons Learned From a Transformed School Library

Design Thinking ~ Make Urban ReDevelopment a Reality in Minecraft

The purpose of this lesson is to inspire and engage students to use creative and critical thinking skills to make decisions and designs that impact an urban area. This cross-curricular approach to Design Thinking, allows students the freedom to use and connect  their inquires to real examples. The activity is intended for group or collaborative learning and uses a combination of whole class and small group facilitation with access to a variety of tools. The final product is a Design and proposal of a chosen Urban Landscape in their own community. Minecraft (and lego) are ideal platforms for students to use resources and tools collaborative to display their concepts.  The example lesson (below)  was facilitated with a group of 7th and 8th Graders in the Gifted Program at HWDSB.

Design Thinking – How are Urban Landscapes changing to meet the needs of people and communities of the present and future?

Throughout their schooling, our students learn why cities are built along waterways. Most Social Studies  (History, Geography) curriculums emphasize the impact of Early Settlements and Explorers at the turn of the 19th Century. Students learn about industrialization and as they move along in grades and age, they begin to make connections between the age of industrialization, globalization, communities, Social Justice and Environment.  Our learners have and will make strong connections about how the age of industrialization has impacted them and the world around them. Eventually, they will use this knowledge to move forward and apply 21st Century technologies to make change and adaptations to the world around them.

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The picture here is Hamilton, Ontario, situated on the Western part of Lake Ontario (across from Toronto, South of Niagara Falls). The area at the bottom of the picture display the industries and factories that gave Hamilton it’s nick name – Steel Town.  Over the last few years, many of these factories have downsized, been bought out, or have shut down.

This is a REAL  example that IMPACTS my students. It is their community, their city, their economy. They need to feel compelled and INSPIRED to care, to understand why this single example connects to people and events around the world.

Ask the Learners to think Big: How can  old technologies and industries be transformed to meet the needs of today..and the future? WHY does it matter?

In most big cities, there are areas just like Hamilton where the industries that occupy the space are changing in scale and nature. Many are approaching the end of their time. This is an excellent opportunity to have students explore, investigate and make real world connections. Who knows, maybe one of their ideas and concepts will become a reality.

Ask them  to think BIGGER.

What makes a good city? Why?

What is the difference between demolishing and restoring?

How are cities changing or how should they change to meet the needs of a growing population?

Invite students to make GLOBAL Connections – In this short and compelling talk Kent Larson gives many examples of how cities and industries are changing to meet the needs of the future.

Kent Larson: Brilliant designs to fit more people in every city gives some examples that apply to the now and the future….

Bring it back to a local example and invite students to share potential ideas, concerns and insights from those shared by Larson. Are the innovations realistic? Doable? Possible? How do the ideas and theories from other communities impact our community?

Return to Barton and Tiffany (Hamilton’s Industry Land)

http://www.raisethehammer.org/article/2029/return_to_barton-tiffany “The Carr/Curran “vision” was presented to planning committee councillors in the late summer of 2012 and was greeted politely if not enthusiastically.”

 

 

 

 

 

 

 

 

 

 

 

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Invite students to explore examples from other local areas. Examples that are real and possible. Here is one from Hamilton’s Neighbour – Toronto.The Cherry Beach area, along the Toronto Waterfront that seems to only be used by locals. Paths, and parks boarder along industries and along the waterfront.

 

 

 

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Invite students to share the many examples of how land and space can be restored to attract people and improve communities. This picture is an example of bike and pedestrian paths that were added behind roads, beside roads, on the side of factories and even along old rail lines, eventually leading to the Beaches area of Toronto.

 

 

 

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The TASK:

1) In pairs or groups, continue to investigate the history and examples of urban redevelopment both locally and globally.

2)Draw, Sketch and Discuss alternatives to the land.

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3) Co-create and build the land in the Minecraft and/or LEGO Environment – Flat Land (collaborative server).

 

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4) Using a shared Document, presentation style, ADD a captured screen shot of the proposed concept/design.

 

 

 

 

 

 

https://docs.google.com/presentation/d/1bMz0s5L1sdf6CHRAVBraqnURGGw3jW03S4GSGCVZga4/edit#slide=id.g2a828f7ba_00