Design Thinking ~ Make Urban ReDevelopment a Reality in Minecraft

The purpose of this lesson is to inspire and engage students to use creative and critical thinking skills to make decisions and designs that impact an urban area. This cross-curricular approach to Design Thinking, allows students the freedom to use and connect  their inquires to real examples. The activity is intended for group or collaborative learning and uses a combination of whole class and small group facilitation with access to a variety of tools. The final product is a Design and proposal of a chosen Urban Landscape in their own community. Minecraft (and lego) are ideal platforms for students to use resources and tools collaborative to display their concepts.  The example lesson (below)  was facilitated with a group of 7th and 8th Graders in the Gifted Program at HWDSB.

Design Thinking – How are Urban Landscapes changing to meet the needs of people and communities of the present and future?

Throughout their schooling, our students learn why cities are built along waterways. Most Social Studies  (History, Geography) curriculums emphasize the impact of Early Settlements and Explorers at the turn of the 19th Century. Students learn about industrialization and as they move along in grades and age, they begin to make connections between the age of industrialization, globalization, communities, Social Justice and Environment.  Our learners have and will make strong connections about how the age of industrialization has impacted them and the world around them. Eventually, they will use this knowledge to move forward and apply 21st Century technologies to make change and adaptations to the world around them.

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The picture here is Hamilton, Ontario, situated on the Western part of Lake Ontario (across from Toronto, South of Niagara Falls). The area at the bottom of the picture display the industries and factories that gave Hamilton it’s nick name – Steel Town.  Over the last few years, many of these factories have downsized, been bought out, or have shut down.

This is a REAL  example that IMPACTS my students. It is their community, their city, their economy. They need to feel compelled and INSPIRED to care, to understand why this single example connects to people and events around the world.

Ask the Learners to think Big: How can  old technologies and industries be transformed to meet the needs of today..and the future? WHY does it matter?

In most big cities, there are areas just like Hamilton where the industries that occupy the space are changing in scale and nature. Many are approaching the end of their time. This is an excellent opportunity to have students explore, investigate and make real world connections. Who knows, maybe one of their ideas and concepts will become a reality.

Ask them  to think BIGGER.

What makes a good city? Why?

What is the difference between demolishing and restoring?

How are cities changing or how should they change to meet the needs of a growing population?

Invite students to make GLOBAL Connections – In this short and compelling talk Kent Larson gives many examples of how cities and industries are changing to meet the needs of the future.

Kent Larson: Brilliant designs to fit more people in every city gives some examples that apply to the now and the future….

Bring it back to a local example and invite students to share potential ideas, concerns and insights from those shared by Larson. Are the innovations realistic? Doable? Possible? How do the ideas and theories from other communities impact our community?

Return to Barton and Tiffany (Hamilton’s Industry Land)

http://www.raisethehammer.org/article/2029/return_to_barton-tiffany “The Carr/Curran “vision” was presented to planning committee councillors in the late summer of 2012 and was greeted politely if not enthusiastically.”

 

 

 

 

 

 

 

 

 

 

 

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Invite students to explore examples from other local areas. Examples that are real and possible. Here is one from Hamilton’s Neighbour – Toronto.The Cherry Beach area, along the Toronto Waterfront that seems to only be used by locals. Paths, and parks boarder along industries and along the waterfront.

 

 

 

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Invite students to share the many examples of how land and space can be restored to attract people and improve communities. This picture is an example of bike and pedestrian paths that were added behind roads, beside roads, on the side of factories and even along old rail lines, eventually leading to the Beaches area of Toronto.

 

 

 

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The TASK:

1) In pairs or groups, continue to investigate the history and examples of urban redevelopment both locally and globally.

2)Draw, Sketch and Discuss alternatives to the land.

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3) Co-create and build the land in the Minecraft and/or LEGO Environment – Flat Land (collaborative server).

 

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4) Using a shared Document, presentation style, ADD a captured screen shot of the proposed concept/design.

 

 

 

 

 

 

https://docs.google.com/presentation/d/1bMz0s5L1sdf6CHRAVBraqnURGGw3jW03S4GSGCVZga4/edit#slide=id.g2a828f7ba_00

Do we facilitate 21st Century means of Acquiring Knowledge?

Student using Minecraft to create representations of learning
Student using Minecraft to create representations of learning

I asked my students this question.  How do you acquire knowledge?   95% said – Books and Youtube/Internet (the other way around, actually).   About 5 % said Teachers. Ouch.  As I write this post, my son sits across the table watching a video/story about Minecraft World. He tells me that this is how he “learns how to craft”. My other son reads Reddit threads to learn/improve his skills on Java.

 

 

 

 

Matt Henderson asked me to think about and share my opinions of the following question:

How do people acquire knowledge and how can teachers facilitate this process effectively?

My quick answer- books.

I can’t help but think about the Printing Press of the 1400’s and forward. I am quite certain that when books and newspapers were made readily available to more people, the ability to learn and acquire knowledge must have grown exponentially.  No doubt, the Printing Press changed the world.

Then we added an audio medium  (although I know it was audio way before that, when people just told stories), when the radio (early 1900’s) was invented and the audience got even bigger. Not to mention, those who couldn’t read for whatever reason, suddenly had an opportunity – a freeing opportunity – to listen and learn.  Again, a fine example of extending knowledge and information to a broader context. There is no doubt, the radio changed the world.

Then, a few decades later came the Television. There are still people alive today that can talk about how both, the TV and Radio changed their lives.  With all these methods of information delivery (books, text, audio, video), the message was still based on a certain perspective, value or point of view. This, we know, can (and did) cause enormous suffrage.

How we acquire and interact with information changed yet again, introducing another medium. Along with the internet, we have portable ‘vehicles’ or ‘vessels’ that can share information, not just in print, but now, in combination with audio, video and text. And to take it further, we can change, edit, create and re-create the information in pairs, teams, groups, classrooms and communities regardless of our space or location.

With this said, I change my previous answer. How I acquire information and “knowledge”  is no longer dependent on a single source or text, but on my ability to gather a variety of ideas, opinions, and research that are ever changing and then employ collaborative and ongoing change. It also depends on a burning question or an inquiry that I simply MUST know. Quite honestly, it is inspiring and empowering to find my own answers and exciting to know that my answers lead to more ideas, more information and more knowledge.

Admittedly, I am slightly frustrated that so many our school systems continue to teach students based on the model invented by Printed Press. Or, that we continue to drive information and knowledge that is based on a single point of view (picked by a publisher). Our textbooks, content standards and even our standardized tests are often outsourced regardless of the fact that communication technologies can bring in access to information…to people…to communities all over the world.

As teachers, we need to embrace the idea of blended learning and the use of a variety of technologies and mediums.  Online, there are communities and resources where students can engage in rich discussions, problem based tasks, authentic inquires – but with a variety of supports and mediums. While in-class, students and teachers can share meaningful discussions and can use their understanding of the entire person (voice, body language, eye-contact, physical /mental health) to guide needs and next steps.  Teachers can coach students through thoughtful and provoking questions and as a way to get them to think more deeply about the topic, to want to learn and find more.

Again, Matt asks me to reflect on how I personally acquire knowledge and foster acquisition in my learning environment.

I can look up and learn in any format that I need and self-evaluate until I am certain that I fully understand the skill or drill. I am no longer at the mercy of that single, all knowing, knowledge possessing teacher/leader. My resource pool has grown from the single textbook or course article to many many many sources and people, primary and secondary – including my students!  I have become more critical of information and resources which has led me to think more deeply and reflect more authentically.

I recently wrote an article that discusses the dichotomies of Assessment in Education and I think this relates well to this topic, probably because in education we are consistently finding ways to Assess if and how our students have acquired knowledge and yet, the dichotomy of how students are acquiring knowledge in their “real” lives is quite different then their experiences at school with learning.

The Assessment Barrier – http://www.cea-ace.ca/blog/zoe-branigan-pipe/2013/10/5/assessment-barrier

“There is no reason that students today need to feel isolated or trapped by assessment. Learners can access facts and information in a variety of ways – if we let them.

Teachers can provide assessment and feedback in multiple of ways. Students can apply their learning to creative and real world situations – if we trust them. They can show their learning in audio and visual formats – if we show them. They can use online tools to review and master new skills and can collaborate or discuss ideas anytime and from anywhere – if we encourage them.

Educators today, can access professional development, current information, networks of learners and online tools in ways that didn’t exist even a decade ago. The assessment barrier is only a reality – if we let it be.

Design Thinking, Teaching and Learning with Minecraft and Lego

Our Class Picture

This lesson was facilitated with Grade Five Gifted Students. This is an example of how to combine a variety of collaborative tools (Collaborative thinking/planning, Blog, Web2.0 Doc, Minecraft) with a hands-on approach to building and designing prototypes that focus on world problems. Minecraftedu, large amount of assorted lego, a class full of engaged students and a teacher/facilitator provided the necessary resources. 

It was incredible to witness the dialogue, creativity and critical thinking as the students explored and designed their ideas into something concrete. 

Inventions

Big Idea: How do past and present inventions impact our world of today?

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This is a sample lesson that can be used at a variety of ages and grades. Because this lesson is based on the concepts around Design Thinking, it is easily adapted to a variety of curriculum and standards (Writing, Oral, Research, Presentation, Media, Social Studies, Digital Citizenship).Students will engage in a workshop involving a problem solving and design process. They will connect their knowledge of inventions as well as the literature/history they are studying (in this case, DaVinci) and will plan, design and co-create inventions that focus around a real-world problems.

 

Students will use a variety of collaborative (face-to-face and online) tools and will be challenged to think creatively. Is this a new invention? What was the inspiration? How will this invention impact the world? Why is it needed? What are the important details that need consideration?

What is the role of collaboration and sharing when designing and creating a concept? How does creativity change when we change the mediums (talking to writing, to drawing, to designing, to building….etc.)

 1) Introduction and Group Discussion (Breaking the ice)

In Circle, have students share and discuss a favourite invention and why. Ask them to think of the problem that the invention solved. Encourage strong open ended questions and descriptive vocabulary. Introduce the “Big Idea” …and discuss.

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Connect the topic “Inventions” to the overall theme of “DaVinci” (relevant in our situation). How did DaVinci get inspired? What triggered his ideas? Were they realistic? Which inventions were meant to solve a problem and why?

2) Mini-Lesson and Task Overview

IMG_0570*Discuss the terms “Concept”; “Concrete”; “Idea” and “Abstract”

*Connecting back to the DaVinci theme, show students TedX video – Robot that flies like a bird http://www.ted.com/talks/a_robot_that_flies_like_a_bird.html

  • How does this invention impact the world?
  • How does this invention impact a single human being?
  • What problem can be solved by this invention and why?

 Share and discuss (whole group, pairs…) the following information: Canadian Inventions http://www.mediatrainingtoronto.com/blog/2013/6/29/50-great-inventions-canada-gave-the-world

IMG_0450Ask students, in partners, to once again think of the above questions as it relates to each invention and then  create “Criteria” that makes a good invention (and post)

  • impact on environment
  • safety
  • medicine and healing
  • social justice
  • realistic, creative
  • positive impact on world

 3) Task, Process, and Sharing →


IMG_0565Students will collaboratively design and build their own invention using inspiration from real-world problems.

Screen Shot 2014-01-23 at 6.47.37 PMThey will (depending on age, post these steps for reference during work time)

 

  1.  in teams, first think of a concept/idea that relates to criteria
  2. draw, discuss and describe their invention
  3. use Minecraftedu – flat world to co-create a model of their invention/idea
  4. return to their drawing and description and edit, change and add as needed
  5. using their plans and model, students will build their invention using lego
  6. Access the collaborative document (in our case this was posted on blog) and add description, picture and screen
  7. Whole class sharing -* In pairs/groups students can give ‘virtual’ tours of their inventions using a shared Minecraft Server

(At some point, demonstrate how to take and retrieve screen shots from Minecraft and insert into Shared Google Presentation)

Congrats to the students who shared in the excitement of writing this collaborative book: 

Extension:

* Persuasive Writing Activity

* Dragon’s Den Type presentation

* Advertisement/Media Literacy

* Science Fiction Story

* Trade Inventions…write and describe about each

* Add on to each other’s inventions

* Descriptive Writing

* Poetry