A Makerspace Inquiry Lesson – Minecraft, Yarn, Smoothies and the Honeybee…

What does a ball of yarn, a quilt, a Makespace, the Honey Bee, a podcast, Green Smoothie and a Minecraft Museum all have in common?

The following is an example Inquiry Lesson that infuses Maker Space, Collaborative tools, Inquiry and Design thinking, including Minecraft. We facilitated this lesson at the Enrichment and Innovation Centre in our Grade Six Journalism Program, for Gifted Students.

This Video is the lesson consolidation. Everything is connected. “How Wolves Change Rivers”.

Interconnectivity.

We ask: Is Interconnectedness essential for our survival?

DSC_0290_2*How does the interconnectedness of anything change its course or direction in life?

*What does it mean to depend on someone or something?

*Will the disappearance of the honey bee impact human life at the local to international level? In what ways?

*How can we strengthen our own connectedness to the earth? To each other?

 


Curriculum Connections:

Copy of IMG_20160110_183417 (1)

Social Studies: People and Environments, Political and Physical Regions of Canada (Ontario Curriculum)  For More Detailed Curriculum follow this link

Connections to Sustainable Development Goals:

Goal 15: Protect, restore and promote sustainable use of terrestrial ecosystems, sustainably manage forests, combat desertification, and halt and reverse land degradation and halt biodiversity loss

Goal 13:Take urgent action to combat climate change and its impacts

Goal 3: Ensure healthy lives and promote well-being for all at all ages


Pre-Lesson and Critical Literacy/Inquiry

To begin, we would use a “Flipped” approach. First, students would be given a task to investigate content related to the local and global issue of disappearing bees. Students explore, find, read,watch/listen and discover information related to why honey bees are disappearing. Second, students are  asked to bring a leafy green vegetable and a fruit (and any type of super food such as chia or hemp). Contributing means feeling part of something and recognizing the value you bring in- your importance. This piece is vital. It strengthens community and builds trust.

EXAMPLE LETTER: LINK


YES, Space is IMPORTANT!

Room Design, Bulletin Boards and Relevant Activities (Self-Directed Activities)

Kitchen (connection back to home/family)

healthMock kitchen is created. Vegetables are displayed along with a nutritional information focus; Students would also share in a Tea Circle Discussion upon arrival (as they do most days); The kitchen would also have an assortment of plants (especially those with obvious pollen); A variety of honey types would be on display for students to explore the texture and taste and begin to make personal connections to the topic.

Science:

15375There is also a worm compost bin (vermi composting) to maintain the importance of connections and emphasize the value balancing what we take and give back to the earth.-Flowering plants on display for students to explore with microscope; A variety of informational videos available.

 

Living Room Area (literacy)

alternative spaces DSC_0087_4

Word wall and activities; Knitting/crochet activities (in shape of honeycomb; Sewing (creating a beehive pattern activity); A variety of books, magazines, newspapers and literature

 

Math Area

DSC_0096_4Collaborative puzzle for hands-on activities (an explicit way to demonstrate the connectedness of each individual piece and its necessity for the whole); A display that demonstrates facts and data, along with inquiry questions; A map display showing areas that are impacted; Honey Comb is be available  to help students learn about the geometry of the Bee Hive and how the HoneyComb is made.

Maker and Art Space

DSC_0296_2

Students will have access to lego; Sewing Machine Activities; 3D printer; Programming activities (using scratch to program geometric shapes);Green Screen applications; Pencil Sketching, Math and GeometryDesigning

 


Introductory

IMG_8002With a cup of tea, the lesson will begin around the “Kitchen Table” where we will feel, touch, smell and taste some of the fruits and veggies that will go into the Smoothies. We will discuss how the veggies change their attributes and nutritional impacts when the are paired with one another (i.e., vitamin C with Iron). As a group we begin asking questions about what we know and don’t know about the vegetables, their interconnections to each other as well as to the earth. We will ask, what would happen if they weren’t available?

Here, we would begin our inquiry.

DSC_0216_2Following our Tea Circle, students will begin an independent exploratory activity where they will participate in a  ‘shared’ Google Document and contribute to collaborative inquiry. (Here, a link is created by opening the document to anyone with link to make the process efficient.) Students contribute to information search focusing solely on the specific foods they brought in (or assigned to) and make explicit connections to nutrients. They use the information to create recipes that focus on a certain need or ailment.

We call it “Brain and Body On”.

LINK to the DOCUMENT

  • We would later use this activity to make the connection that healthy foods are a necessity in our lives and begin the inquiry of WHY so many people continue to suffer obesity and health problems – relating this to our connections to the people and world around us.
  • We would discuss Nutrition in the context of wealth and poverty and further explore the Global Goals.
  • We would connect this to the biodiversity of our planet and examine the impact – the cause and effects of loss and gain. Students would see the chain reaction of how a honey bee can impact the lives of humans, food and climate change, and the impact this has for Ontario Farmers, Trade relations and cost of food. This article would provide a context: http://www.davidsuzuki.org/what-you-can-do/food-and-our-planet/food-and-climate-change/
  • We would connect this to rising prices of fruits and vegetables due to lower yields of farmer crops, to the grocery store and finally to the consumer.  We would discuss Trade. This link would provide a context: http://www.cbc.ca/news/business/loonie-grocery-costs-1.3399841
  • Students would discover that this loss would perpetuate poverty and would lead to a health crisis since our most valuable resources (as they’ve discover) are only accessible to people who can afford the high costs.

Minds-on & Hands-On

DSC_0226_2Together:  Students begin the day, together in a large circle (this process helps students understand the impact of being connected and interconnected). Students are encouraged to be mindful of the fact that they all share in the moment, the day.  One by one, students pass a ball of yarn while celebrating and sharing one connection (a team, a family, a friend, a book…). They form a web of direct and indirect connections and would learn that they can be impacted indirectly when the yarn is yanked or dropped by anyone in the circle, even those that aren’t directly linked.

  • compare this to our connections to our planet, to other living organism,  to the foods we eat, to others – near and far.
  • bring this realization of interconnectedness back to the Big Idea (Is interconnectedness essential for our survival?)

Individual: Students are given time to explore hands-on activities provided throughout the classroom – all that demonstrate concepts of interconnectedness. This can be done at the start of class (when they arrive, or throughout the class as time allows.

  • puzzles
  • knitting, crocheting (co-creating a quilt)
  • sewing
  • Circuits and Programming activities
  • 3D printing
  • Creating Smoothies

(Assessment Opportunity – Teacher/Student time)


Inquiry – Student Driven:

As a class, students create a COLLABORATIVE book that identifies a variety of topics/issues involving the plight of the honey bees and the interconnectedness of the environment and humans. Together, students create a list of issues involving the disappearing bees ( focus on trade, farmers crops, use of pesticides, GMO’s, cause and effect on environment…). Upon completion, each of the Inquiries will be posted.

List of topics will focus on specific learning curriculum expectations

*connections between natural environment, employment, jobs and consumer (relating to bees)

*Jobs, land and organizations dependent on survival of bees

*Impact and connection of environment effects and land use (cause and effect)

*Environmental issues at an international scale and its impact on Canada

In partners or individually, students  are given a full period (or more) to research and discuss the topic of their choice, but always relating it back to the inquiry topic of the Honey Bee and its interconnected value to the world.


 

Staying engaged… feeding the body and soul…

*Note – Throughout “Worktime”, students will have an opportunity to make SMOOTHIES based on their recipes and ingredients (from earlier activity). During this small group time, students will be asked to share how the ingredients and the nutrients are directly connected to their inquiry topic. AT this time, we will make connections back to the land and its impact on farming and then back to the consumer.

(Assessment Opportunity – Teacher/Student time)


Product (Culminating) – What are students working to create/produce?

Copy of DSC_0228_2*Podcast – Students learn to use Audacity and begin exploring podcasting techniques. As part of Interconnectivity, students use SKYPE to discuss Podcasting techniques with an expet in podcasting -Rodd Lucier.. Students are given examples and podcasting techniques -how to express voice, to conduct an interview, to use voice to convey a message, etc. Students will create a podcast interview, informational podcast or a skit.

 

*Blog Students upload their podcast to their blog along with a blog describing the topic and inquiry question.Students have a prior knowledge of blogging. They will be reminded to use more than one medium in their blog and to end their blog with an inquiry question.

*Collaborative Book – Students will contribute to a Collaborative book using OneNote or Google Drive

Copy of IMG_ldwr7qStudents will add their information to the WHOLE class creation using Google Drive or OneNote, thus demonstrating and participating in a connected activity

*MinecraftEDU – Students will design their solution or their information topic in a collaborative world. Here students will design a collaborative museum, where they will add their information through design and interactivity.


Assessment

Learning criteria will be established with the students. As a group we will discuss some of these expectations:

  • Research and Information produced must contain local and international data that explains a topic.
  • Students address connections to themselves as well as looking at connections at a large scale (consumer, poverty, land use)
  • Students will ask relevant and critical questions as part of their research
  • Students recognize the impact that the topic has at a larger scale and discuss reasons for this
  • Students use appropriate vocabulary
  • Students recommend solutions

Specific Expectations

*describe some major connections between features of the natural environment and the type of employment that is available in a region, with reference to two or more municipal regions in Ontario

* “Why are some jobs dependent on the seasons?” “What are some of the jobs that are connected to forests, lakes, and rivers? What sorts of jobs are connected to agricultural land use?”

*gather and organize a variety of data and information on the environmental effects of different land and/or resource use and measures taken to reduce the negative impact of that use

*evaluate evidence and draw conclusions about issues related to the impact of natural resource extraction/harvesting and/or use around the world

*communicate the results of their inquiries using appropriate vocabulary (e.g., non-renewable, renewable, flow resources; extraction; sustainability; deforestation; fossil fuels; aquifer) and formats appropriate for specific audiences

*explain why some environmental issues are of international importance and require the participation of other regions of the world, along with that of Canada, if they are to be effectively addressed

When NOT to use Minecraft in the Classroom

I do not share this post with the intent to judge others in their attempts to educate students by using specific tools.  Instead, I want to encourage critical thinking, reflection and discussion. I share it as a way to ask for support and guidance as to when we should be using Game-Based tools to engage and teach certain content.

I struggle with incorporating the popular “Craft Reconciliation” project into my current Inquiry Lesson about Truth and Reconciliation between the Canadian Government and First Nations Peoples. I struggle at the thought of using a tool that for many students is considered a “game” to address such a deep, personal and difficult topic. I do not want to put light on an issue that has had such dark implications and caused so much harm for so many.

It is important to me as an Educator to have my students truly understand why Canada is involved in the process of Truth and Reconciliation as it pertains to our First Nations, Metis and Inuit. This isn’t just part of our history – our past and present – but it is part of our own individual need to understand why reconciliation, truth and forgiveness, is necessary for individual growth so that we can authentically make and act upon changes – not just say reconciliation, but also demonstrate it. These are the values that we uphold as Canadians.

In my role as a Teacher for Gifted (ages 9-14), I thought this would be a fantastic opportunity for students to dive into some of the deeper issues that involve First Nations, Inuit and Metis (FNMI) not just as Peoples of the Past, but of the Present. I was also thrilled at the potential of using creative approaches, like Minecraft, for students to engage in this initiative – Craft Reconciliation is an initiatve  –https://www.facebook.com/WabKinew/posts/10153017657506618:0 where students would engage in a inquiry process and design thinking.

I was excited to participate in this process – at first.

But then, as my colleague (Kristy Luker) and I began designing the inquiry lesson, I became more and more uncomfortable with having students sharing and demonstrating their thoughts in Minecraft. The task yes, but why was I so uncomfortable with my Minecraft when I have done so many lessons using Minecraft in the past?

Let me be clear here. I am a HUGE advocate of Minecraft in the classroom. I have used Minecraft for almost six years and have presented locally and Internationally over the past several years on why Minecraft is a choice learning tool for design (and for thinking, engineering, collaboration, math, science, literacy …you get the point). I write blog posts about Minecraft and have even won awards based on my use of Minecraft within an Inquiry driven classroom (The Enrichment and Innovation Centre).  My point is that  I am in FULL agreement that Minecraft is a fantastic tool.

BUT….I am uncomfortable with students using Minecraft for this particular topic. Am I afraid of minimizing the content? Am I afraid that students will be distracted from the seriousness of the issue? Am I worried that they will not give attention and justice to an issue that has had such dark and destructive impacts on an entire culture? Are we over using Game-Based tools…to the point that we have lost perspective?

I can attest that I know how student work in Minecraft. I have worked on Minecraft related projects with over 600 students over the last few years.  Keep in mind, I am talking about students at the Junior or Middle school ages (9 – 14). I’m not sure how this would be different for Secondary level students or adults. I wonder if it is different for those students who have only used Minecraft in an Educational sense? 

Watching them work, play and create is what made me love it so much as a learning tool. But I have learned that they work differently in this platform. Even in a most focused and rich design task, they are in “play mode”. This isn’t bad, it is just a fact. Most of them have been ‘playing’ Minecraft before any teacher or school ever introduced it to them. They know well and and used the tool well before most teachers. They go into “Minecraft Mode”.  It is almost impossible for us to tell them to stop “playing” and get to the task/design. FULL ENGAGEMENT. I am certain that any teacher who has used this tool in the classroom can attest to this.  They can’t help but get giddy and excited – like anyone would that is allowed to use a creative, open-ended and collaborative tool. Plus, it’s Minecraft!!  And, too often, they need some reminding to stay on task (they love to build Minecarts or anything involving redstone for just about anything).  They also need a lot of time and thinking as part of the process. A lot.

It is exactly these reasons that I am uncomfortable with students using Minecraft to explore and recognize Truth and Reconciliation between Canada and the FNMI people. Why? Honestly-   I don’t want them to get “giddy and excited” in this topic. I don’t want them to Play when talking about the Residential schools. As I read and read (and read) the information and documents released, I realized that the issues go so deep and personal. We are not just talking about the physical symbols and cultural values that our First Nations have brought to Canada. We are talking about the the fact that over the years, Canada has policies that were geared at eliminating Aboriginal rights. The report released in 2015 explains, “For over a century, the central goals of Canada’s Aboriginal policy were to eliminate Aboriginal governments; ignore Aboriginal rights; terminate the Treaties; and, through a process of assimilation and cause Aboriginal peoples to cease to exist as distinct legal, social, cultural, religious, and racial entities in Canada. (Honouring the Truth, Reconciling for the Future, 2015)

The more that I learned from the report about the Residential Schools in detail the more angry and upset I felt. “For the students, education and technical training too often gave way to the drudgery of doing the chores necessary to make the schools self-sustaining. Child neglect was institutionalized, and the lack of supervision created situations where students were prey to sexual and physical abusers (Honouring the Truth, Reconciling for the Future, 2015) .

If you have ever read my blog or tweets, you know I am an advocate for the use of engaging and current learning tools. I believe that we need to do better at engaging our students. But as an advocate, I am also cautious and I tend to think critically about how we do this in a balanced and respectful way.

I hope this doesn’t get read with offense but more as a discussion starter about when we should be employing Game Based tools in our curriculum. Does the content matter? Are students able to recognize the seriousness of a topic when using a tool that they are used to using for fun? Maybe I’m way off. Maybe fun and engagement can help us understand hard topics better? But in this case, I am going with my gut.

Consider joining in the conversation.

EndNote:

We did our first of 5 lessons about Truth and Reconciliation. We talked about why we were not participating in the Craft Reconciliation Project. They said, “It doesn’t feel right”.

Here is the overview (just an overview) of our lesson. Keep in mind, it is changing as we go along.

-Zoe